
What’s new
Discover the Adventure Journal, Daily Quests, the 55-tier Battle Pass, player markets, and more.
Explore updates
MineSurviveSeason 3
Season 03
A fresh survival season built around exploration, progression, trading, and competition.

Discover the Adventure Journal, Daily Quests, the 55-tier Battle Pass, player markets, and more.
Explore updates

Find commands and guides for progression, trading, fishing, dungeons, and teams.
Open player guideSee who is building a legacy across the server.
Season 2 → Season 3
Season 3 moves MineSurvive to Minecraft 26.3 and adds new ways to trade, compete, and track progress. Season 3 is in testing; availability may change before launch.
New
/journal and /progress open the Season 3 hub for Daily Quests, Battle Pass, Jobs, Skills, Teams, Fishing & Discovery, event information, and the player guide.
The Journal provides unified navigation on Java and Bedrock. Its second page uses a clearer native menu while the established first-page artwork remains in place.
New
/battlepass opens the Season 3 Battle Pass with 55 tiers and 55 configured quest definitions. Objectives cover survival play including Jobs, fishing, resource worlds, vaults, and authenticated dungeon victories.
The custom menu provides clear page navigation while earned objectives and reward claims keep their existing rules.
New
/dquests draws from 35 Daily Quest definitions: 10 easy, 10 medium, and 15 hard. /questboard opens the Adventure Journal for Daily Quests and the Battle Pass. Open the pets browser separately with /ultracosmetics menu pets.
The pets browser currently includes 72 enabled pets. Two unavailable pets remain hidden from the active selection.
New
/tutorial points players to Rowan at spawn. The optional /msintro tour lets a player start, advance, repeat, go back, choose difficulty, or stop without locking them into the walkthrough.
Updated
Season 3 includes Java and Bedrock menu families for the Shop, Fish Selling, Difficulty, Battle Pass, Jobs, Quests, and the Dungeon Guide. The Journal and existing public commands open these pages; the dungeon page is a guide and does not start an event.
Updated
Season 3 expands fishing across water and lava with bait, minigames, seven rare fish, the crossplay-safe Fishing Bag, selling routes, Battle Pass objectives, and verified Team Challenge catches. The Journal links the Fishing Bag directly.
Updated
/dungeon or /dungeons joins the restored Season 3 dungeon only while the shared event is open. /leave exits an active run. When no event is open, the entry command reports that clearly and does not move the player.
New
Browse a searchable directory of player-run shops, manage one listing, visit a safe claim-owned destination, save favorites, and leave one rating after an eligible visit. Java players use inventory menus; linked Bedrock players receive native forms.
Listing changes and visits recheck the current claim owner and allowed world. Public listings show the owner’s player name, but do not expose world coordinates, owner UUIDs, or private visit targets.
New
Buyers can reserve their own money for approved materials. Other players can fill all or part of an order, and cancelling returns unused escrow.
Start with small quantities and values while Season 3 testing continues.
New · Season 3 testing
Players can organize up to five exact Buy Orders they own into one named project. A project can be browsed only after staff approve its current revision, and every edit returns it to review.
Projects add a moderated description and a read-only route to each linked order. Existing Buy Order funding, expiry, filling, claiming, cancellation, and review rules stay unchanged; projects create no new payout or reward.
New · Season 3 testing
/showcase opens three staff-curated public server destinations: Spawn Arrival, Forge Courtyard, and Crate Terrace. These are official server landmarks, not submitted player settlements.
Each visit uses its public warp as the player, preserving the warp provider's permissions, cooldowns, and safety checks. A route stays unavailable when its approved warp is unavailable.
New · Season 3 testing
/atlas opens one ordered six-stop trail through public spawn landmarks. Travel to the next hinted location and use /atlas inspect there; opening the menu or using a warp never records discovery.
Finishing all six marks displays the Atlas-only label Spawn Pathfinder. The trail awards no money, items, keys, XP, chat permission, or global title.
New
BetterTeams owners can enroll up to five players for the current Denver-calendar month. The roster stays editable until qualifying scoring begins, then locks for the rest of the month. Eligible mature crop harvesting, approved CustomFishing catches, and earned Daily Quest completions contribute to the team competition when their scoring integrations are available.
/challenges for current rules and scoring availability.New
/gearbook opens a read-only guide to nine verified Viking rewards. Collection credit requires the exact configured item delivered through the supported ExcellentCrates reward path. Previewing, holding, trading, renaming, or picking up a lookalike does not grant credit.
Collection milestones are cosmetic records and do not award money, items, or keys.
Updated
/cratekeys, /bundles, and /ecocrates now show a clear offer summary before purchase. Choosing an offer displays its exact contents and price with an eight-character confirmation code that expires after 30 seconds.
No purchase happens until the player deliberately confirms the code. Larger cash-key bundles have been corrected so their per-key price no longer exceeds the smaller packs. Rewards and smaller-pack prices are unchanged, and Epic bundle offers deliver the same Epic key on either click.
New
Season 3 players now appear on the overall player board automatically. Players without qualifying activity are shown as joined and awaiting qualifying activity. Category standings still require verified activity.
Farming and fishing reuse the verified challenge path. Natural hostile-mob kills, reviewed custom-boss final blows, qualified dungeon participation, and attributed PvP kills are informational and award no prizes.
Unavailable activity is not shown as a zero score. Team standings still require BetterTeams monthly enrollment.
Updated
The server no longer sells nine log species or the raw wheat, carrot, potato, and beetroot crops. Those materials can still be sold to the server or supplied through player-funded Buy Orders.
Adventure Journal page 2 now uses a readable native menu on Java and Bedrock. Season 3 runs on the reviewed Minecraft 26.3 build.
/rtp is the entry point for RWorld, RNetherWorld, and REndWorld. These resource dimensions reset monthly, so keep permanent bases and Player Markets in the main world.
Restored
The Sell GUI, Booster Shards, and Spawner Pickaxes were restored for the current server stack while preserving their established player-facing behavior. Custom event gear received compatibility and protection updates.
The event system now provides safe read-only information through /event info. Coin Shop, crate, and key menus received reliability repairs without introducing a new currency or new prize promise.
New
Accept up to two daily Contracts and one weekly Contract through /contracts. Fresh eligible completions award $75 per daily Contract or $600 per weekly Contract. Earlier test progress does not receive backpay, and mining Contracts remain unavailable.
Monthly Team Challenges also count verified Daily Quest completions: 10 points each, capped at 20 quest points per player per day. Monthly roster, world and eligibility rules still apply. Team recognition does not award money or items.
Daily Quest and earned Battle Pass standings use confirmed completion receipts. Unsupported activity categories remain unavailable; missing activity is not displayed as a zero score.
Quick reference
Use the Season 3 progression, onboarding, trading, competition, collection, and navigation commands.
Start here
/tutorial, then open /journal for the activity hub.Expected result: The tutorial points you to Rowan at spawn, and the Journal opens your Season 3 navigation hub.
Community & exploration
Available on Season 3 for testing. Open /journal for in-game navigation, or use the commands below.
Shopping lists
Create one moderated project and attach up to five exact numeric Order IDs that you own. Each order must still be funded, settled, unexpired, open, and eligible when attached.
/projectsBrowse active staff-approved Project Shopping Lists./project mineView your current project and its review state./project create <title>Create your one project with a plain title./project update <title> | <description>Replace the title and description, returning the project to pending review./project describe <description>Update only the description and return to pending review./project add <exact numeric order-id>Attach one eligible Order you own./project remove <exact numeric order-id>Remove one attached Order./project submitShow the current pending-review reminder and project status./project withdrawRemove your project from public browsing immediately.Opening a project or line is read-only. A line opens /order status <exact-id>; use the existing Orders interface for every fill, claim, cancellation, or refund. Unresolved settlement hides numeric progress, and closed history may be unavailable.
/project pending [page]List eight pending projects per bounded 1-based page, including each 12-character ID prefix, exact revision, full description, and linked Order IDs./project review <project-id>Review one project using an unambiguous ID prefix of at least 12 characters./project approve <project-id> <revision>Approve only a currently pending project with at least one attached Order at the exact reviewed revision.Review and approval happen in game with the staff moderation permission; this website cannot review or approve a project.
Official landmarks
/showcase opens three staff-curated cards labeled Server destination. Choosing an available card runs its public warp as you, with the normal permission, cooldown, and safety checks.
Featured server destination
The starting point for Season 3. Meet the server, open your Journal, and begin the Six Marks of Spawn trail.
/warp s3-arrival
Server destination
Visit the public forge and its smith. Bring your next building idea and explore the surrounding spawn paths.
/warp s3-forge
Server destination
Find the server's crate area. Exploring this destination and completing its Atlas stop require no key or purchase.
/warp s3-crates
Availability: All three routes are available for Season 3 testing. Showcase visits give no rating, discovery credit, or reward.
Six-stop trail
/atlas and read the hint on the next mark./atlas inspect. Menu clicks and warp arrivals never record a mark./atlas for the next hint. Each stop and trail version can record only once.Expected result: Six saved marks display the Atlas-local label Spawn Pathfinder. The trail gives no money, items, keys, XP, chat permission, or global title.
Optional step-by-step checks for Season 3 testers.
Before you start: No progress or purchase is required.
/journal or /progress.Expected result: The selected activity opens. Browsing the Journal alone does not grant rewards, spend currency, or change progress.
Before you start: Browsing is safe; objective progress still requires the activity named by each quest.
/battlepass to review the 55-tier seasonal track./dquests to review Daily Quests./questboard to open the Adventure Journal; use /ultracosmetics menu pets for pets.Expected result: Battle Pass shows 55 tiers. Daily Quests draws its current assignments from 10 easy, 10 medium, and 15 hard definitions.
Before you start: The tour is optional and gives no completion reward.
/tutorial to return to Guide Rowan at spawn./msintro start, then use /msintro next, /msintro repeat, or /msintro back at your own pace./msintro stop at any time to leave the tour. At Stop 3, /msintro difficulty opens the difficulty choice.Expected result: The five-stop introduction advances only when you choose, and Stop clears the active tour.
Before you start: This check only opens menus; do not choose a purchase while browsing pets.
/msdesign battlepass 1, /msdesign jobs 1, and /msdesign quests 1./msdesign dungeons 1 for the Dungeon Guide./ultracosmetics menu pets and browse the enabled pet catalog without purchasing.Expected result: Each page renders with navigation. The dungeon page stays a guide, and the pet browser shows 72 enabled choices without buying anything.
Before you start: Opening these menus is safe. Selling items or changing difficulty requires a separate deliberate choice.
/shop to browse the server shop./sellfish to view fish selling, then close it without confirming a sale during a display check./msdifficulty to view the personal difficulty choices.Expected result: The approved Shop, Fish Selling, and Difficulty menus open without a purchase, sale, or setting change until you make that choice.
Before you start: Keep anything you do not intend to sell out of a selling action.
/fishingbag to open the crossplay-safe Fishing Bag./customfishing to view fishing help and available player routes./sellfish only when you intend to sell the eligible fish shown by the menu.Expected result: The bag and help routes open without a sale. Eligible water or lava catches, bait, minigames, and seven rare fish remain part of the supported fishing loop.
Before you start: Opening the guide does not join an event.
/msdesign dungeons 1 to read the guide./dungeon or /dungeons only when you intend to join an open event./leave to exit an active run.Expected result: When the event is closed, the entry command says so and does not move you. When it is open, the existing event controls entry and leaving.
Before you start: Browsing is free. Confirm only when you intend to buy the exact contents at the displayed price.
/cratekeys, /bundles, or /ecocrates and select an offer to review./mspurchase confirm <code> before it expires.Expected result: Previewing or closing does not debit anything or deliver items. A deliberate valid confirmation completes only the displayed offer.
If a purchase reports that its outcome needs review, stop and contact staff; do not repeat the transaction.
Before you start: For a display-only Sell GUI check, do not place any item into its sell grid.
/sellgui, /sg, or /sellg to open the inherited selling screen. Leave the sell grid empty, then close it./event info for the current public event information.Expected result: Closing an empty Sell GUI sells nothing. Event Info is read-only. Booster Shards, Spawner Pickaxes, and custom event gear continue through their normal item interactions rather than public grant commands.
Before you start: No purchase is required. To publish your own listing, prepare a safe shop destination in a claim you own in the permanent main world.
/markets and choose an active listing, or note its market ID./market visit <market-id> to visit the verified shop destination./market favorite <market-id> to save it. After an eligible visit, use /market rate <market-id> <1-5> once.Expected result: The visit leads to the claim-checked shop destination, the favorite is saved, and one eligible rating is recorded.
Before you start: Keep at least $1 available and use a plain approved material. The example below uses one stone at $1.
/order create stone 1 1. This reserves $1 from your balance./order mine and note the new order ID./order fill <id> 1./order claims to preview your waiting purchases, then /order claim to collect items that fit in your inventory. This claims across all your orders. If nobody fills the new order, use /order cancel <id> to return its unused $1.Expected result: One stone moves to the buyer, the seller receives $1, and the order closes. A cancelled unfilled order returns its $1 escrow.
If an order reports that its outcome needs review, stop and contact staff; do not repeat the transaction.
Before you start: You must own a BetterTeams team. Choose up to five current members. You can edit the enrolled roster until qualifying scoring begins; after that it locks for the Denver-calendar month.
/challenges to review the current month and available activities./challenges enroll [member ...] with the members you want on the roster.Expected result: The selected roster is enrolled for the current month and stays editable until qualifying scoring begins. Verified activity adds points within the daily cap; enrollment itself adds none.
Before you start: No score is required. Season 3 players can appear on the overall board at zero before qualifying activity.
/leaderboard, or open the Leaderboards tab on this site./leaderboard leave to hide your public entry and /leaderboard join to restore it.Expected result: Overall can show zero; category boards show only verified activity. Leave hides the public entry and join restores it.
Before you start: No item is needed to browse. Collection credit requires an exact Viking reward delivered by the supported crate path.
/gearbook and open one of the nine Viking item previews.Expected result: Browsing stays read-only. A preview or lookalike adds no credit; an exact supported reward updates collection progress.
/marketsBrowse listings. Add words to search, or use /markets category:<category> [words]./market helpSee owner, visit, favorite, rating, and listing-management syntax./market mineView your retained listing and its current state./market status <market-id>Check a listing's current state./market visit <market-id>Visit its current claim-checked destination./market favorite <market-id>Save or unsave a listing./market rate <market-id> <1-5>Leave one rating after an eligible visit./market create <category> <icon> <name> | <description>Create a listing at your current eligible shop location./market update <id> <category> <icon> <name> | <description>Edit your listing./market renew <market-id>Renew your eligible listing./market withdraw <market-id>Remove your listing from public browsing./ordersBrowse orders; optionally add a material filter./order mineSee your orders and refunds that still need attention./order create <material> <quantity> <unit-price>Create a buyer-funded order./order fill <id> <quantity>Supply eligible canonical vanilla items./order claimsPreview your waiting purchased items without collecting them./order claimCollect waiting purchases across all your orders; items that do not fit stay claimable./order cancel <id>Cancel your order and refund unused escrow./order status <id>Check the current order state./challengesOpen the current rules, standings, and availability./challenges enroll [member ...]Enroll the selected current team members for the month./leaderboardShow current overall player and team standings in game./leaderboard leaveHide your public player entry./leaderboard joinRestore your public player entry./gearbookBrowse Viking gear and collection progress. Viking Keys are staff/event-issued; use Open Viking Crate when you have a key. Opening consumes the required key./menuOpen the main server menu and Season 3 Journal links./shopOpen the server shop. Selected resources, plants and foods are sell-only; obtain them through gameplay or player trading./rtpOpen world travel: choose Main World for a permanent base, or a resource world that resets monthly./contractsView daily and weekly offers, accept a Contract and track its requirements. Daily rewards are $75; weekly rewards are $600. Earlier test progress is not payable.Current standings
Current period
Competition rules
Hall of records